SEMAR Technology Readiness Level Improvement (Statistical Multimedia Based on Multi Representation and Augmented Reality)

Authors

  • Ika Santia Universitas Nusantara PGRI Kediri, Kota Kediri, Jawa Timur, Indonesia
  • Ardiana Ardiana Universitas Khairun, Kota Ternate, Maluku Utara, Indonesia
  • Matius Pai’pinan Universitas Cendrawasih, Kota Jayapura, Papua, Indonesia
  • Hersiyati Palayukan Universitas Kristen Indonesia Toraja, Kabupaten Tana Toraja, Sulawesi Selatan, Indonesia
  • Moh. Zayyadi Universitas Madura, Kabupaten Pamekasan, Jawa Timur, Indonesia

DOI:

https://doi.org/10.29407/jmen.v10i2.23823

Keywords:

SEMAR, Technology Readiness Level, Validation Test, Public Test

Abstract

Abstract: SEMAR (Statistical Multimedia Based on Multi-representation and Augmented Reality) is a digital innovation in the form of learning multimedia that can improve numeracy literacy in statistics learning. SEMAR is a prototype developed from an integrated statistical e-module of multi-representation and augmented reality with Technology Readiness Level (TKT 3) with increased innovation from website-based media to android-based multimedia (TKT 4). The purpose of improving TKT is intended to achieve the novelty of SEMAR products in supporting independent learning of statistics in Indonesia. The TKT improvement method used is through expert validation test techniques and national-scale public tests. Both tests were carried out at seven universities in Indonesia, including Nusantara PGRI University Kediri, PGRI University Madiun, Nahdatul Ulama University Blitar, Madura University, Khairun University Ternate, Cendrawasih University, and Indonesian Christian University Toraja. The results of the validation test show that the average SEMAR feasibility value is 90.92% with a very feasible category, and the average SEMAR user response is 77.87% with a good user response category.

References

Adhikari, D. R., & Shrestha, P. (2023). Knowledge management initiatives for achieving sustainable development goal 4.7: higher education institutions’ stakeholder perspectives. Journal of Knowledge Management, 27(4), 1109-1139.

Amalia, N., & Mahmudah, M. (2020). Faktor Yang Mempengaruhi Angka Harapan Hidup Di Provinsi Jawa Timur Tahun 2014 Dengan Melihat Nilai Statistik Cp Mallows. Jurnal Wiyata: Penelitian Sains dan Kesehatan, 7(1), 13-19.

Apsari, P. N., & Rizki, S. (2018). Media Pembelajaran matematika berbasis android pada materi program linear. AKSIOMA: Jurnal Program Studi Pendidikan Matematika, 7(1), 161-170.

Astuti, N. K., Purhadi, P., & Andari, S. (2017). Pemodelan angka buta huruf di kabupaten/kota se-Jawa Timur dengan metode geographically weighted t regression. Jurnal Sains dan Seni ITS, 6(2), D222-D225.

Darwin, D., Rafli, Z., & Setiadi, S. (2022). Development of Android-Based Learning Media: a Literature Review. Scaffolding: Jurnal Pendidikan Islam dan Multikulturalisme, 4(3), 581-592.

Hidayah, R., Susiani, T. S., & Salimi, M. (2020, March). How elementary school teachers use ICT-based learning media?. In Journal of Physics: Conference Series (Vol. 1511, No. 1, p. 012015). IOP Publishing.

Ingram, J., Stiff, J., Cadwallader, S., Lee, G., & Kayton, H. (2023). PISA 2022: National report for Wales.

Karim, N. A., Tjoe, T. F., & Utama, I. D. (2021, September). The Effect of Investment and Wage Level on Human Development Index (Case 6 Province in Sulawesi) Period 2015-2019. In Proceedings of the Second Asia Pacific International Conference on Industrial Engineering and Operations Management Surakarta, Indonesia.

Martono, K. T., & Nurhayati, O. D. (2014). Implementation of android based mobile Learning application as a flexible learning Media. International Journal of Computer Science Issues (IJCSI), 11(3), 168.

Marenden, V., Tambunan, W., & Limbong, M. (2021). Analisis Pengembangan Sumber Belajar Digital Media Video Untuk Meningkatkan Mutu Sdm Guru Melalui Pemanfaatan Teknologi Pada Pembelajaran Tatap Muka Di Era New Normal. Jurnal Manajemen Pendidikan, 10(2), 66-79.

Megantara, D. E., & Budhi, M. K. (2020). Pengaruh Angka Melek Huruf dan Upah Minimum terhadap Tingkat Pengangguran dan Indeks Pembangunan Manusia Kabupaten/Kota di Provinsi Bali. Jurnal Ekonomi Pembangunan, 9(1), 91-119.

Nuryami, N. (2024). Numeracy literacy of junior high school students in implementing the Merdeka mathematics learning curriculum. Alifmatika: Jurnal Pendidikan Dan Pembelajaran Matematika, 6(1), 63-77.

Nusir, S., Alsmadi, I., Al-Kabi, M., & Sharadgah, F. (2012). Studying the Impact of Using Multimedia Interactive Programs at Children Ability to Learn Basic Math Skills. Acta Didactica Napocensia, 5(2), 17-32.

Pratiwi, A., & Arnomo, S. A. (2022). Sistem Edukasi Pengenalan Rumus Matematika Menggunakan Augmented Reality Berbasis Android. Jurnal Sistim Informasi dan Teknologi, 87-93.

Rogowsky, B. A., Terwilliger, C. C., Young, C. A., & Kribbs, E. E. (2018). Playful learning with technology: the effect of computer-assisted instruction on literacy and numeracy skills of preschoolers. International Journal of Play, 7(1), 60-80.

Santia, I. (2018). Analisis kemampuan literasi matematis siswa smp berdasarkan motivasi belajar siswa. JIPMat, 3 (2), 81–85.

Santia, I., Handayani, A. D., Hima, L. R., & Nurfahrudianto, A. (2022). Pengembangan e-Modul Statistika Inovatif Berbasis Multi Representasi. Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika, 8(2), 147-154.

Santia, I., & Handayani, A. D. (2023). Exploring Students’ Numerical Literacy on Statistical Problem-Solving in Indonesia. Qubahan Academic Journal, 3(4), 289-297.

Santia, I., Darsono, D., Handayani, A. D., Nurfahrudianto, A., & Puspitoningrum, E. (2023). Increasing student numeracy ability through learning e-module statistics integrated with flipbook and augmented reality. Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika, 9(2), 111-119.

Santia, I., Widodo, S., & Katminingsih, Y. (2024, February). Capturing students’ mathematical representation in Ill-well-structured problem solving. In AIP Conference Proceedings (Vol. 3046, No. 1). AIP Publishing.

Santia, I., Hima, L. R., Nurfahrudianto, A., & Handayani, A. D. (2024). G-Mila: Inovasi media pembelajaran berbasis android untuk adaptasi teknologi di SMP Kalijogo Wates. Wiyata Dharma: Jurnal Penelitian dan Evaluasi Pendidikan, 12(1), 85-95.

Sebastian, R., & Kuswanto, H. (2024). Implementation of augmented reality media in physics learning to develop students' cognitive abilities: A systematic literature review. International Journal on Studies in Education (IJonSE), 6(4), 701-719.

Suri, V. R., Majid, S., Chang, Y. K., & Foo, S. (2016). Assessing the influence of health literacy on health information behaviors: a multi-domain skills-based approach. Patient education and counseling, 99(6), 1038-1045.

Tuychiyevich, E. (2024). Development of Numeracy Literacy Modules In The Independent Curriculum For VI Grade Elementary. In Proceedings of the 2nd International Conference on Advanced Research in Social and Economic Science (ICARSE) (Vol. 842, p. 429). Springer Nature.

Wafa, A. K. A., & Fahmi, S. (2021, August). Pengembangan media pembelajaran berbasis android pada materi bangun ruang sisi datar. In UrbanGreen Conference Proceeding Library (pp. 11-17).

Downloads

PlumX Metrics

Published

2024-11-30

How to Cite

Santia, I., Ardiana, A., Pai’pinan, M. ., Palayukan, H. ., & Zayyadi, M. (2024). SEMAR Technology Readiness Level Improvement (Statistical Multimedia Based on Multi Representation and Augmented Reality). Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah Di Bidang Pendidikan Matematika, 10(2), 256–263. https://doi.org/10.29407/jmen.v10i2.23823

Most read articles by the same author(s)