Main Article Content

Abstract

This study aims to develop interactive multimedia on Civic Education learning oriented value clarification techniques that are valid, practical, effective, and interesting for students. Interactive multimedia is selected to maximize available technological facilities, innovate learning and enhance learning attractiveness. Value clarification techniques are used to innovate a series of learning steps on interactive multimedia and can be used to train students to discover, select, analyze, decide, take on their own values ​​of life they want to fight for. The material on this multimedia is about legislation. The models used in this development study are modification of Borg & Gall (1987) and Lee & Owen (2004) models. Through expert validation and product trials, this interactive multimedia is included in valid criteria (4,60), practical (4,53), attractive (4,31), and effective (85,2). For further product development, it should be innovated with strategies or other learning models and different materials.


 


Keywords: interactive multimedia, Civic, value clarification techniques

Article Details

How to Cite
Aka, K. A., & Sahari, S. (2017). PENGEMBANGAN BAHAN AJAR MULTIMEDIA INTERAKTIF PADA PEMBELAJARAN PKN KELAS V SEKOLAH DASAR BERORIENTASI TEKNIK KLARIFIKASI NILAI. JURNAL PENDIDIKAN DASAR NUSANTARA, 3(1), 70-96. Retrieved from https://ojs.unpkediri.ac.id/index.php/pgsd/article/view/805

References

  1. Aka, K. A. 2014. Pengembangan Multimedia Interaktif Pada Pembelajaran Pendidikan
  2. Kewarganegaraan (PKn) Berorientasi Strategi Pembelajaran Inkuiri Sosial (Studi
  3. pada siswa kelas V SDN Sawojajar 02 Kecamatan Kedungkandang Kota
  4. Malang). DISERTASI dan TESIS Program Pascasarjana UM.
  5. Akker, J. V. D. 1999. Principles and Methods of Development Research. Dalam J. van
  6. den Akker, R. M. Branch, K. Gustafson, N. Nieveen, T. Plomp (Eds.), Design
  7. Approaches and Tools in Education and Training (hlm. 1-14). Netherland:
  8. Kluwer Academic Publishers
  9. Ariani, N. & Dany, H. 2010. Pembelajaran Multimedia di sekolah pedoman
  10. Pembelajaran Inspiratif, Konstruktif, dan Prospektif. Jakarta: PT Prestasi
  11. Pustakarya
  12. Arief, F. 2013. Globalisasi Pendidikan, (Online),
  13. (http://edukasi.kompasiana.com/2011/06/08/globalisasi-pendidikan-
  14. 371426.html), diakses 11 April 2013
  15. Borg, W. R. & Gall, M.D. 1987. Educational Research. An Introduction (4th ed.).New
  16. York: Longman IncDjahiri, A. K. 1992. Panduan Metodologi Pengajaran Pendidikan Nilai Moral.
  17. Bandung: Lab. PMP IKIP.
  18. Frydaki, E & Mamoura, M. 2008. Exploring teachersvalue orientations in literature and
  19. history secondary classrooms. Teaching and teacher education. An Journal of
  20. research and studies. 24 (6): 1487-1501.
  21. Garcia, R. R. 2007. Interactive multimedia animation with Macromedia Flash in
  22. Descriptive Geometry teaching. Computers & Education. 49 (3): 615–639
  23. Hardianto, D. 2013. Telaah Kritis Pemanfaatan Teknologi Komputer Dalam
  24. Pembelajaran,(Online),
  25. (http://staff.uny.ac.id/sites/default/files/penelitian/Deni/Hardianto/
  26. M.Pd./Telaah/Kritis/Pemanfaatan/Teknologi/Komputer/Dalam/Pembelajaran.pdf
  27. ), diakses 11 April 2013
  28. Herlina, I. 2001. Pengembanagan Model Pembelajaran VCT PPKn Di Sekolah
  29. Lanjutan Tingkat Pertama. Tesis tidak diterbitkan. Bandung: SPS UPI
  30. Hobri. 2010. Metodologi Penelitian Pengembangan. Jember: Pena Salsabila.
  31. Kartawisastra, dkk. 1980. Strategi Klarifikasi Nilai. Jakarta: Depdikbud.
  32. Lasmawan, W. 2005. Pengembangan Buku Ajar PPKn Sekolah Dasar Yang
  33. Berwawasan VCT (Values Clarification Technique). Singaraja: Universitas
  34. Pendidikan Ganesha. (Online), (http://pasca.undiksha.ac.id/elearning/
  35. staff/images/img_info/6/34-303.pdf), diakses 15 April 2013.
  36. Lee, W.W. & Owens, D. L. 2004.Multimedia-Based Instructional Design. San
  37. Francisco: Pleiffer
  38. Mayer, R. E. Tanpa Tahun. Multimedia Learning Prinsip-Prinsip Dan Aplikatif (Baroto
  39. Tavip Indrojarwo, Ed.). Terjemahan Teguh Wahyu Utomo. 2009. Yogyakarta:
  40. Pustaka Belajar.
  41. McKenney, S., Nieveen, N., & Akker, J.V.D. 2002. Computer support for curriculum
  42. developers: CASCADE. Educational technology research and development,
  43. 50(4), 25-35.
  44. Nieveen, N.M. (1999). Prototyping to reach product quality. In J. van den Akker, R.
  45. Branch, K. Gustafson, N. Nieveen & T. Plomp (Eds.) Design approaches and
  46. tools in education and training (pp. 125–136). Dordrecht, The Netherlands:
  47. Kluwer Academic Publishers
  48. Niswa, A. 2012. Pengembangan Bahan Ajar Mendengarkan Berbasis Multimedia
  49. Interaktif Bermedia Flash Kelas VIID SMP Negeri 1 Kedamean. Jurnal Bahasa
  50. dan Sastra Indonesia, 01 (01): 16-17.
  51. Praherdhiono, H. & Adi, E. P. 2008. Panduan Praktikum Multimedia. Malang: FIP
  52. Universitas Negeri Malang.Permendikbud No 22 tahun 2016 Tentang Standar Proses Dikdasmen
  53. Permendiknas No. 22 Tahun 2006 Tentang Standar Isi.Setiawan, A. 2007. Dasar-dasar Multimedia Interaktif (MMI). Bandung: SPs UPI
  54. Bandung.
  55. Smaldino, S. E. dkk.Teknologi Pembelajaran dan Media untuk Belajar (edisi 9)
  56. (Triwibowo B.S, Ed.). Te

Most read articles by the same author(s)