Antaboga Board Game: Game Media Based on Local Wisdom to Increase Student Self-Confidence
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Abstract
Indonesia is a country full of wealth, one of which is cultural diversity. Culture in each region has different characteristics and culture is closely related to Indonesian society. One example of culture is wayang culture. The puppet character Sang Hyang Antaboga, this character is a wise, helpful, brave and responsible character and this character is depicted through the media of games to increase students' low self-confidence, Through this game, students are expected to be able to increase low self-confidence so that later they can have much better self-confidence like the character Sang Hyang Antaboga in the form of a game. The results of the media test using the interneter which was carried out with 2 material expert testers and 2 media expert testers got the results of 10 indicators in the 10th expert test getting a score of D and the results for 23 media test indicators got the same result, namely D or got high relevance of both expert. Thus, if the relevance of the two experts is high, then Anataboga media is suitable for use as a counseling media service, and for the next stage it can be continued with media testing in small groups.
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