BUILDING A PERPECTIVE CHARACTER TROUGH THE CHARACTER BUILDING GUIDEBOOK BASED ON TRADITIONAL GAME FOR 10-12 YEAR OLD CHILDREN

  • Christina Dian Kustika Sari Universitas Sanata Dharma
  • Gregorius Ari Nugrahanta Universitas Sanata Dharma Yogyakarta
Abstract views: 63 , PDF downloads: 67
Keywords: traditional game, wisdom, guidebook, character education

Abstract

This research aimed to develop a product in the form of perspective (wisdom) character education guidebook based on traditional game for children aged 10-12 years. This research used the Research and Development (R&D) method with the ADDIE type. There were ten certified teachers from Sleman, Bantul, Gunung Kidul, Kulon Progo, Muntilan, Cilacap, Malang, West Kalimantan, and Bali who got involved for the the requirement analysis, ten validators to become judgment experts, and eight children aged 10-12 years who were involved in limited product trials. The results of this study show that 1) The traditional game based character education manual was developed through the ADDIE steps (Analyze, Design, Develop, Implement, and Evaluate, 2) The manual has a score of 3,87 (range 1-4) with "Excellent" qualifications, as well as the suggestion "No revision needed", 3) The implementation of the guidebook is able to influence the broad-minded character of a child which was gained by the results of the significance test that the average of the final self-assessment (Mdn = 3,950) higher than the initial self-assessment (Mdn = 2,400) with z (7) = 2,53, p = 0,011 (p < 0.05). The manual has a "very large" effect with r = 0.6325 which is equivalent to 40.01%. From the effectiveness rate obtained, the N-gain score is 86.307%, which includes into "high" category.

Downloads

Download data is not yet available.

References

DAFTAR RUJUKAN

Azizah, M. I. (2016). Efektivitas Pembelajaran Menggunakan Permainan Tradisional Terhadap Notivasi dan Hasil Belajar Materi Gaya Di Kelas IV MIN Ngronggot Nganjuk. Jurnal Dinamika Penelitian, 16((2)). https://doi.org/https://doi.org/10.21274/dinamika.2016.16.2.279-308

Branch, R. M. (2009). Instructional Design The ADDIE Approach. In Encyclopedia of Creativity, Invention, Innovation and Entrepreneurship. New York : Springer.

Fajarwati, Y. E., & Nugrahanta, G. A. (2021). Buku Pedoman Permainan Tradisional untuk Menumbuhkan Karakter Empati Anak Usia 9-12 Tahun. Jurnal Ilmiah Pendidikan Profesi Guru, 4((3)). http://dx.doi.org/10.23887/jippg.v4i3

Field, A. (2009). Discovering statistics using SPSSi (3th ed.). London: Sage.

Gilang, R. (2020). Pelaksanaan Pembelajaran Daring di Era Covid-1. Jawa Tengah: Lutfi Gilang.

Hakim, A. R. (2017). Efektivitas Permainan Tradisional Gobag Sodor untuk Pembelajaran IPS Kelas IV Sekolah Dasar. Jurnal Bidang Pendidikan Dasar, 1(No 1).

Hamzuri, & Siregar, T. R. (1998). Permainan Tradisional Indonesia. Jakarta: Direktorat Permuseuman.

Handayani, P. (2017). Upaya Peningkatan Keterampilan Sosial Siswa Melalui Permainan Tradisional Congklak Pada Mata Pelajaran IPS. Premiere Educandum : Jurnal Pendidikan Dasar Dan Pembelajaran, 7(01), 39. https://doi.org/10.25273/pe.v7i01.1245

Handoko, D. A. D. D., & Nugrahanta, G. A. (2022). Memupuk Karakter Keadilan pada Anak Melalui Permainan Tradisional. Cokroaminoto Journal of Primary Education, 5(1), 2654–6426.

Hapudin, M. S. (2021). Teori Belajar Dan Pembelajaran: Menciptakan Pembelajaran yang Kreatif dan Efektif. Jakarta : Kencana.

Hidayat, W., Ahmad, J. Bin, & Hamzah, M. I. Bin. (2018). Nilai keutamaan pengetahuan dan kebijaksanaan dalam konteks pendidikan karakter bangsa. Jurnal Penelitian Dan Evaluasi Pendidikan, 22(1), 82–91. https://doi.org/10.21831/pep.v22i1.18103

Intani, Z. F., & Indati, A. (2019). Peranan Wisdom terhadap Subjective Well-Being pada Dewasa Awal. Gadjah Mada Journal of Psychology (GamaJoP), 3(3), 141. https://doi.org/10.22146/gamajop.44105

Jensen, E. (2011). Pembelajaran berbasis otak (P. Indeks (ed.)).

Lickona, T. (1991). Eduation of character: How our school can teach respect and responsibility. New York: Bantam Books.

Peterson, C., & Seligman, M. E. P. (2004). Character Strengths and Virtues: A Handbook and Classification. New York: Oxford University Press, Inc.

Putri, D. P. (2018). Pendidikan Karakter Pada Anak Sekolah Dasar di Era Digital. Jurnal Pendidikan Dasar, 2(1), 37–50. https://doi.org/http://journal.staincurup.ac.id/index.php/JPD

Rachmadyanti, P. (2017). Penguatan pendidikan karakter bagi siswa sekolah dasar melalui kearifan lokal. Jurnal Pendidikan Sekolah Dasar, 3((2)), 201–214. https://doi.org/http://dx.doi.org/10.30870/jpsd.v3i2.2140

Ramadhani, Y. P. (2020). Model Permainan Tradisional untuk Meningkatkan Keterampilan Sosial Anak Sekolah Dasar. Jurnal Pendidikan Tambusai, 4(No 1). https://doi.org/https://doi.org/10.31004/jptam.v4i1.451

Sari, C. R., Hartati, S., & Yetti, E. (2019). Peningkatan Perilaku Sosial Anak melalui Permainan Tradisional Sumatera Barat. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 3(2), 416–424. https://doi.org/10.2/JQUERY.MIN.JS

Sugar, S., & Sugar, K. K. (2002). Primary Games Experiential Leraning Activities for Teaching Childern K-8. Jossey-Bass.

Sukatin, & Al-Faruq. (2021). Pendidikan Karakter. Deepublish Publisher.

Sukmawati, A. B., & Nugrahanta, G. A. (2022). Peran Permainan Tradisional terhadap Karakter Hati Nurani Anak Usia 9-12 Tahun. Jurnal Basicedu, 6(No 2). https://doi.org/DOI: https://doi.org/10.31004/basicedu.v6i2.2251

Sulistyaningtyas, R. E., & Fauziah, P. Y. (2019). Pengembangan buku panduan permainan tradisional untuk meningkatkan kemampuan motorik kasar anak usia 5-6 tahun. Jurnal Pendidikan Dan Pemberdayaan Masyarakat, 6(1), 50–58.

Susanto, B. H. (2017). Pengembangan Permainan Tradisional untuk Membentuk Karakter pada Siswa Sekolah Dasar. Jurnal Moral Kemasyarakatan, 2(2), 117–150. https://doi.org/https://doi.org/10.21067/jmk.v2i2.2248

Susilawati, E., Puspitasari, D., Kusumadewi, F., & Nuryanih, L. (2021). Modifikasi Permainan Tradisional Congklak untuk Meningkatkan Perkembangan Kognitif Anak. Jurnal Mutiara Ners, 4(No 1).

Suyitno, I. (2012). Pengembangan Pendidikan Karakter dan Budaya Bangsa Berwawasan Kearifan Lokal. Jurnal Pendidikan Karakter, 2(1), 1–13. https://doi.org/https://doi.org/10.21831/jpk.v0i1.1307

Trianingsih, R. (2016). Pengantar Praktik Mendidik Anak Usia Sekolah Dasar. Al Ibtida: Jurnal Pendidikan Guru MI, 3(No 2). https://doi.org/DOI: 10.24235/al.ibtida.snj.v3i2.880

Trianingsih, R. (2018). Aplikasi Pembelajaran Kontekstual yang Sesuai Perkembangan Anak Usia Sekolah Dasar. Banyuwangi: LPPM Institut Agama Islam Ibrahimy Genteng Banyuwangi.

Widodo, P., & Lumintuarso, R. (2017). Pengembangan Model Permainan Tradisional untuk Membangun Karakter pada Siswa SD Kelas Atas. Jurnal Keolahragaan, 5(2), 183–193. https://doi.org/https://doi.org/10.21831/jk.v5i2.7215

Widoyoko. (2014). Teknik Penyusunan Instrumen Penelitian. Pustaka Pelajar.

Winarsih, E. (2014). Inventarisasi Permainan Tradisional Jawa Sebagai Sarana Pendidikan Karakter dalam Pembelajaran Bahasa Indonesia pada Siswa Sekolah Dasar. Jurnal Widyabasrta, 02(No 2). https://doi.org/http://doi.org/10.25273/widyabastra.v2i2.2114

World Economic Forum. (2015). New vision for education unlocking the potential of technology. World Economic Forum.

Wote, A. Y. V., Sasingan, M., & Kasiang, Y. (2020). Meningkatkan Kemampuan Berhitung Melalui Media Congklak Pada Siswa Kelas II SD Inpres Wosia. International Journal of Elementary Education, 4(1), 107. https://doi.org/10.23887/ijee.v4i1.24384

Yuliasih, & Akmal, S. Z. (2017). Peran Wisdom Dan Knowledge Terhadap Resiliensi Pada Mahasiswa Yang Mengalami Stres Akademik. Intuisi : Jurnal Psikologi Ilmiah, 9(2), 1–15. https://doi.org/10.15294/intuisi.v9i2.11599

PlumX Metrics

Published
2023-09-24
How to Cite
Kustika Sari, C. D., & Ari Nugrahanta, G. (2023). BUILDING A PERPECTIVE CHARACTER TROUGH THE CHARACTER BUILDING GUIDEBOOK BASED ON TRADITIONAL GAME FOR 10-12 YEAR OLD CHILDREN. PINUS: Jurnal Penelitian Inovasi Pembelajaran, 8(2), 84 - 97. https://doi.org/10.29407/pn.v8i2.19086