PINUS: Jurnal Penelitian Inovasi Pembelajaran https://ojs.unpkediri.ac.id/index.php/pinus <p>PINUS: Jurnal Penelitian Inovasi Pembelajaran&nbsp;merupakan wadah publikasi penelitian bekerjasama antara Universitas Nusantara PGRI Kediri dengan Pengurus Daerah&nbsp;PGRI Kabupaten dan Kota Kediri dan Pengurus Daerah ISPI Kediri yang terbit 1 tahun 2 kali pada Bulan Maret dan September.<br><a href="http://u.lipi.go.id/1427268837" target="_blank" rel="noopener">ISSN (Online) 2442-9163</a><a href="http://u.lipi.go.id/1519468165" target="_blank" rel="noopener">ISSN (Print)&nbsp;2621-2390</a><br><a title="click tracking" href="http://statcounter.com/" target="_blank" rel="noopener"><img style="border: none;" src="http://c.statcounter.com/11006990/0/b0e97438/0/" alt="click tracking"></a> <a href="http://statcounter.com/p11006990/?guest=1">View PINUS Stats</a></p> Universitas Nusantara PGRI Kediri en-US PINUS: Jurnal Penelitian Inovasi Pembelajaran 2621-2390 <p>Authors who publish with this journal agree to the following terms:</p> <ol> <li class="show">Copyright on any article is retained by the author(s).</li> <li class="show">The author grants the journal, right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgment of the work’s authorship and initial publication in this journal.</li> <li class="show">Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal’s published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.</li> <li class="show">Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.</li> <li class="show">The article and any associated published material is distributed under the&nbsp;<a href="http://creativecommons.org/licenses/by-sa/4.0/" rel="license">Creative Commons Attribution-ShareAlike 4.0 International License</a></li> </ol> Pembelajaran Keaksaraan Awal Anak Usia 5–6 Tahun Melalui Pengembangan Media PAK TUA (Papan Kartu Membaca Awal) https://ojs.unpkediri.ac.id/index.php/pinus/article/view/17652 <p><span class="fontstyle0">The purpose of this study was to determine the development of PAK TUA Media<br>(Preliminary Reading Card Board) for early literacy learning for children aged 5-6<br>years. This research refers to the type of development research. The development<br>procedure used refers to Borg and Gall's research and development procedures. In<br>this study, simplification was carried out into 4 (four) stages (potential and problems,<br>data collection, product design and product validation). The research instrument used<br>is an assessment questionnaire that will be filled out by material experts and media<br>experts. The data analysis uses the Aiken formula to determine the feasibility and<br>attractiveness of the developed product in the form of PAK TUA Media. This study<br>concludes that PAK TUA media is suitable for use as a medium for early literacy<br>learning for children aged 5-6 years</span></p> Elsa Vania Febriyani Rosa Imani Khan Intan Prastihastari Wijaya Copyright (c) 2022 Elsa vania febriyani Elsa, Rosa Imani Khan, Intan Prastihastari Wijaya https://creativecommons.org/licenses/by-sa/4.0 2022-05-11 2022-05-11 7 2 1 10 10.29407/pn.v7i2.17652 Game Geometri Digital (Gaged) untuk Pengembangan Kemampuan Kognitif pada Anak Usia 3-4 Tahun https://ojs.unpkediri.ac.id/index.php/pinus/article/view/16561 <p><em>The development of cognitive capacities in early childhood to introduce geometry through digital geometry games seeks to enable children to recognize the shapes of items around them. Geometry games can also help children learn to solve problems on their own. The difficulty in pairing geometric images that match their companion was identified as an issue in the Play Group Santo Yoseph II Kediri for children aged 3-4 years. Researchers are introducing computer games to 5 children aged 3 to 4 years as part of an effort to solve this problem. The study's findings are deemed successful because the results of the assessment of measuring activities through digital geometry game media for students aged 8 to 12 years old were obtained from the calculations in the second cycle.</em></p> Brigita Ika Susanti Intan Prastihastari Wijaya Rosa Imani Khan Copyright (c) 2022 Brigita Ika Susanti, Intan Prastihastari Wijaya, Rosa Imani Khan https://creativecommons.org/licenses/by-sa/4.0 2022-05-11 2022-05-11 7 2 11 23 10.29407/pn.v7i2.16561