Pengembangan Permainan Berlandaskan Nilai Karakter Keindonesiaan pada Siswa Sekolah Dasar

  • Erwin Putera Permana Universitas Nusantara PGRI Kediri
  • Frans Aditia Wiguna Universitas Nusantara PGRI Kediri
  • Novita Dewi Rosalia Sekolah Dasar Negeri 2 Puyung
Abstract views: 307 , PDF (Bahasa Indonesia) downloads: 263
Keywords: Games, Character Values, Indonesianness

Abstract

In the current era of globalization, science and technology are developing rapidly, so what happens in Indonesia. Concerns of Indonesian people as a pluralistic society have great potential to experience social conflict, currently proven. The SARA political conflict in the 2017 DKI Jakarta Regional Election case plus the political situation before and after the 2019 election is one of the proofs. Therefore education needs to be renewed. The renewal that can be done is the development of the game based on the Indonesian character development. In this research development researchers used two types of data analysis techniques, namely quantitative and qualitative data analysis techniques. Whereas the development research model chosen was the research and education development model developed by Borg and Gall with data collection techniques through observation, questionnaires and questionnaires. In conclusion, the game of Indonesian character values ​​needs to be applied to learning. This is evidenced from the results of the analysis that the implementation of the game at the elementary school level has a high level of validity and practicality. In addition, the play of Indonesian character values ​​can stimulate the enthusiasm and enthusiasm of students in understanding and applying Indonesian characters at the elementary school level and being able to answer the concerns of parents to children about the low moral values ​​due to sara and modern cultural issues.

Downloads

Download data is not yet available.

References

Badu, R. W. (2011). PENGEMBANGAN MODEL PELATIHAN PERMAINAN TRADISIONAL EDUKATIF BERBASIS POTENSI LOKAL DALAM MENINGKATKAN PENGETAHUAN DAN KETERAMPILAN ORANG TUA ANAK USIA DINI. JIV. https://doi.org/10.21009/jiv.0602.8

Dwiyanti, L., Khan, R. I., & Kurniawati, E. (2018). Development of Smart Adventure Games to Improve the Readiness of the Initial Ability of Reading, and Writing on Early Childhood. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 2(2), 149. https://doi.org/10.31004/obsesi.v2i2.91

Faizah, F., Prinanda, J. N., Rahma, U., & Dara, Y. P. (2018). School Well-Being pada Siswa Berprestasi Sekolah Dasar yang Melaksanakan Program Penguatan Pendidikan Karakter. Psympathic : Jurnal Ilmiah Psikologi. https://doi.org/10.15575/psy.v5i2.3313

Hariyanti, M. (2015). Analisis Data Kualitatif Miles dan Hubermen. Kompasiana.

Musfiroh, T. (2003). Kreativitas Anak Usia Dini dan Implikasinya dalam Pendidikan. Disajikan Di Hadapan Guru-Guru Play Group Dan TK Kreatif Primagam, Di PPPG Matematika.

Nadia Akma Ahmad Zaki, Hafizul Fahri Hanafi, & Mohd Helmy Abd Wahab. (2009). M-LEARNING : ISU DAN CABARAN PENGGUNAAN Dl UPSI. FKEE 2009.

Permana, E. P. (2018). Efektifitas Model Creative Problem Solving Dengan Media Teka-Teki Silang Daun Terhadap Aktivitas dan Hasil Belajar IPA Sekolah Dasar. Jurnal Riset Pendidikan Dasar. https://doi.org/10.26618/jrpd.v1i2.1441

Setiawan, H., Sa’dijah, C., & Akbar, S. (2017). Pengembangan instrumen asesmen autentik kompetensi pada ranah keterampilan untuk pembelajaran tematik di sekolah dasar. Jurnal Pendidikan : Teori, Penelitian, Dan Pengembangan, 2(7), 874–882.

Sugiyono. (2016). Metodologi Penelitian Kuantitatif, Kualitatif, dan R&D. In CV Alfabeta. https://doi.org/https://doi.org/10.3929/ethz-b-000238666

PlumX Metrics

Published
2019-11-12
How to Cite
Permana, E. P., Wiguna, F. A., & Rosalia, N. D. (2019). Pengembangan Permainan Berlandaskan Nilai Karakter Keindonesiaan pada Siswa Sekolah Dasar. PINUS: Jurnal Penelitian Inovasi Pembelajaran, 5(1), 99-107. https://doi.org/10.29407/pn.v5i1.13857

Most read articles by the same author(s)

1 2 > >>