Pengembangan Model Pembelajaran Berbasis Permainan Engklek Kelas IV Sekolah Dasar

Authors

  • Vina Gayu Buana Universitas Nahdlatul Ulama Blitar
  • Siti Uswatun Kasanah Universitas Nahdlatul Ulama Blitar

DOI:

https://doi.org/10.29407/pn.v4i2.12585

Keywords:

Learning Model, Engklek Game, Character Education

Abstract

This research is a product development study of the Engklek game-based learning model. This study aims to produce a product that is based on crank-play learning models to develop valid and practical nationalist and mutual cooperation characteristics of students. Products developed to include the syntax of crank-based learning models, equipped with nets of conceptual themes, lesson plans, media, worksheets, and authentic judgments. The stages of product development adopted the Dick & Carrey research and development model. Engklek game-based learning is one of the lessons that integrates crank play in it. This crank game-based learning model can develop the character of students.

Downloads

Download data is not yet available.
Abstract views: 374 , PDF (Indonesian) downloads: 399

References

Aisyah, S.2016. Pengembangan Media Pengenalan Kearifan Lokal Budaya Cirebon Berbasis Android Sebagai Media Pendidikan Karakter Bagi Mahasiswa. Jurnal Logika.17 (2), 37-41. http://jurnal.unswagati.ac.id/index.php/logika/article/view/139/0

Akbar, S. 2013. Instrumen Perangkat Pembelajaran. Bandung: PT Remaja Rosdakarya

Ferdiawan, E. & Putra, W. E. 2013. Esq Education’., For Children Character Building Based On Phylosophy of Javaness In Indonesia. Procedia Social and Behavioral Sciences.106, 1096-1102.https://doi.org/10.1016/j.sbspro.2013.12.123

Herawan & Sudarsana.2017. Relevansi Nilai Pendidikan Karakter dalam Geguritan Suddhamata untuk Meningkatkan Mutu Pendidikan di Indonesia.Jurnal Penjaminan Mutu, 3 (2), 223-236. http://dx.doi.org/10.25078/jpm.v3i2.203

Joyce, B., & Weil, M. 1980. Model of teaching. New Jersey: Prentice-Hall, Inc. Kuhn, T. S. 2002. The structure of scientific revolution. Diterjemahkan oleh: Tjun Surjaman. Bandung: PT Remaja Rosdakarya.

Joyce, B. Weil, M. & Calhoun, E. 2016.Model of TeachingEdisi Kesembilan.Terjemahan oleh Rianayati K.P., Yogyakarta: Pustaka Pelajar.

Lickona, T. 1991. Educating for Character: How our Schools Can Teach Respect and Responsibility. New York: Bantam.

Papastergiou, M. 2009. Digital Game-Based Learning In High School Computer Science Education: Impact on Educational Effectiveness and StudentMotivation. Computers and Education, 52(1), 1-12.https://doi.org/10.1016/j.compedu.2008.06.004

Suyono & Hariyanto. 2016. Belajar dan Pembelajaran Teori dan Konsep Dasar. Bandung: Remaja Rosda karya.

Permendikbud No. 22 Tahun 2016 tentang Standar Proses Pendidikan Dasar dan Menengah.

Undang-Undang Nomor 20 Tahun 2003 tentang Sistem Pendidikan Nasional.

PlumX Metrics

Published

2019-02-19

How to Cite

Pengembangan Model Pembelajaran Berbasis Permainan Engklek Kelas IV Sekolah Dasar. (2019). PINUS: Jurnal Penelitian Inovasi Pembelajaran, 4(2), 131-137. https://doi.org/10.29407/pn.v4i2.12585

Similar Articles

1-10 of 104

You may also start an advanced similarity search for this article.