Development of Digital Comic Strip Media in Indonesian Language Learning to Enhance Critical Thinking Skills
DOI:
https://doi.org/10.29407/jpdn.v11i1.25397Keywords:
Comic Strips, Digital Based, Indonesian Language Learning, Critical Thinking SkillsAbstract
This research is motivated by initial findings from interviews with teachers and students. The aims of this study are as follows: 1) to explore the design of developing digital-based comic strip media, 2) to assess the feasibility of digital-based comic strip media and 3) to evaluate the effectiveness of digital-based comic strip media. The method used is Research and Development (RnD). There are five stages of development in the RnD method based on the ADDIE model: analysis, design, development, implementation and evaluation. The results of the validation tests showed that the digital-based comic strip media received an 80% rating in the media expert validation test, categorizing it as feasible. In the language expert validation test, it received a 94% rating, categorizing it as very feasible and in the material expert validation test, it also received a 94% rating, categorizing it as very feasible. Furthermore, the digital-based comic strip media in indonesian language learning has proven effective in improving students' critical thinking skills, as demonstrated by the N-Gain test, which yielded an average score of 0.87 and an average percentage of 87.48. Therefore, digital-based comic strip media is deemed feasible for implementation and effective in enhancing students' critical thinking skills.
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Copyright (c) 2025 Annisa Thalia Abdullah, Idah Faridah Laily , Moh. Masnun (Author)

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