The Influence of the Education Game Avatar World on the Creativity of Children Aged 5-6 Years
DOI:
https://doi.org/10.29407/e.v12i2.27249Keywords:
Creativity Recognition Ability, Avatar World GameAbstract
This study aims to improve the creativity of 5-6 year old children by using the Avatar World Educational Game at Kamboja Kindergarten, Kota Tengah District, Gorontalo City. This study is a quantitative study using a pre-test and post-test experimental method conducted after the treatment was given and before the treatment was given. The sample consisted of 20 children aged 5-6 years in group B at Kamboja Kindergarten, Kota Tengah District, Gorontalo City. The results of the study show that the data obtained in the pretest was 22.55 out of a total score of 451. Meanwhile, after the treatment using the Avatar World Game was given to students at Kamboja Kindergarten using a sample of 20 students, the data obtained was 35.25 out of a total score of 705. The data shows that there is a difference or progress in the level of understanding of children at Kamboja Kindergarten, and there is a difference in the effect of the Avatar World Game based on the t-test, which shows a probability value of 0.000, meaning that 0.000 < 0.05, which means that there is an effect on the level of understanding of children using the Avatar World game.
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