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The Influence of the Education Game Avatar World on the Creativity of Children Aged 5-6 Years

Authors

  • Adinda Suryani Universitas Negeri Gorontalo
  • Pupung Puspa Ardini Universitas Negeri Gorontalo
  • Yenti Juniarti Universitas Negeri Gorontalo

DOI:

https://doi.org/10.29407/e.v12i2.27249

Keywords:

Creativity Recognition Ability, Avatar World Game

Abstract

This study aims to improve the creativity of 5-6 year old children by using the Avatar World Educational Game at Kamboja Kindergarten, Kota Tengah District, Gorontalo City. This study is a quantitative study using a pre-test and post-test experimental method conducted after the treatment was given and before the treatment was given. The sample consisted of 20 children aged 5-6 years in group B at Kamboja Kindergarten, Kota Tengah District, Gorontalo City. The results of the study show that the data obtained in the pretest was 22.55 out of a total score of 451. Meanwhile, after the treatment using the Avatar World Game was given to students at Kamboja Kindergarten using a sample of 20 students, the data obtained was 35.25 out of a total score of 705. The data shows that there is a difference or progress in the level of understanding of children at Kamboja Kindergarten, and there is a difference in the effect of the Avatar World Game based on the t-test, which shows a probability value of 0.000, meaning that 0.000 < 0.05, which means that there is an effect on the level of understanding of children using the Avatar World game.

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Author Biographies

  • Pupung Puspa Ardini, Universitas Negeri Gorontalo

     

     

  • Yenti Juniarti, Universitas Negeri Gorontalo

     

     

References

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Published

2025-12-15

Versions

How to Cite

The Influence of the Education Game Avatar World on the Creativity of Children Aged 5-6 Years. (2025). Efektor, 12(2), 264-272. https://doi.org/10.29407/e.v12i2.27249

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