Developing ethnomathematics-based digital quizzes with gamification on the blooket platform
DOI:
https://doi.org/10.29407/jmen.v11i2.27280Keywords:
Ethnomathematics, Gamification, Blooket, Digital Quiz, 3T EducationAbstract
This study describes the development of an ethnomathematics-based digital quiz combined with a cultural context that was developed by applying the 4D methods of instruction (Define, Design, Develop, Disseminate). Focusing on the concept of number patterns, the quiz integrates local cultural elements from 3T regions such as weaving motifs, ceremonial structures, and traditional rituals to enhance relevance and engagement. The quiz items were designed to suit the Blooket platform, emphasizing short narratives, age-appropriate cognitive levels, and engaging gamification features that promote active learning. Validation results confirmed that the quiz items were content-valid, instructionally effective, and practical for classroom use. Limited trials demonstrated that the media significantly increased student motivation and engagement, particularly when mathematical concepts were presented through culturally familiar formats. Feedback from teachers and students indicated that the quiz holds promise as an inclusive and adaptive formative assessment tool, responsive to the realities of education in remote areas. The study recommends expanding the media to include a broader range of mathematical topics and cultural representations from across Indonesia. Integration with complementary learning resources such as thematic modules or game-based activity sheets, may further enhance its function as both an evaluation tool and a medium for independent, enjoyable learning. To ensure successful implementation, targeted teacher training in gamification strategies is essential, especially in schools with limited digital access.
References
Agustina, T. H., Rienovita, E., & Emilzoli, M. (2024). Pembelajaran Berbasis Gamifikasi: Pemanfaatan Platform Gimkit untuk Meningkatkan Hasil Belajar Siswa. https://doi.org/10.53299/jppi.v4i4.766
Arribay, L. (2025). Teaching Mathematics through Traditional Weaving Patterns: A Cultural Heritage Integration Model. International Journal on Culture, History, and Religion, 7(SI3), 75–89. https://doi.org/10.63931/ijchr.v7iSI3.307
Astuti, E. P. (2025). Kemampuan numerasi siswa Sekolah Menengah Pertama: Sebuah studi analisis pemecahan masalah dalam konteks kehidupan nyata. Proximal: Jurnal Penelitian Matematika Dan Pendidikan Matematika, 8(2), 923–932. https://doi.org/10.30605/PROXIMAL.V8I2.6669
Astuti, Y. D. (2025). The Blooket application as an interactive assessment innovation in science learning. Humanities Horizon, 2(1), 53–63. https://doi.org/10.63373/3047-8014/31
Auliyah, A. D., & Kusaeri. (2024). MENGUNGKAP EFEKTIVITAS PERMAINAN MATEMATIKA INSTRUKSIONAL DALAM MENINGKATKAN MOTIVASI INTRINSIK DAN PRESTASI BELAJAR SISWA. ELIPS: Jurnal Pendidikan Matematika, 5(2).
Avşar, G., Ozan, C., & Aydin, E. (2023). The effect of reinforcement using the Gimkit game on learning the subject in nursing students. Nurse Education in Practice, 68. https://doi.org/10.1016/j.nepr.2023.103595
D'Ambrosio, U., & Brasil, S. P. (1980). Mathematics and society: some historical considerations and pedagogical implications. International Journal of Mathematical Education in Science and Technology, 11(4). https://doi.org/10.1080/0020739800110403
Dahoklory, A. S. K., Laurens, T., & Palinussa, A. L. (2023). Development of learning devices based on ethnomathematics of the Meher tribe woven fabrics (Kisar Island) with realistic mathematics education approach on number pattern material. Jurnal Pendidikan Matematika (JUPITEK, 6(2), 82–92. https://doi.org/10.30598/jupitekvol6iss2pp82-92
Huang, Y. M., & Chiu, P. S. (2015). The effectiveness of the meaningful learning-based evaluation for different achieving students in a ubiquitous learning context. Computers & Education, 87. https://doi.org/10.1016/j.compedu.2015.06.009
Kurniati, M. A., R, & Lekitoo, J. N. (2023). Penggunaan GeoGebra dalam Pembuatan Media Pembelajaran Matematika berbasis (E. Kepulauan, Ed.). CV. Dewa Publishing.
Kurniati, R., Inuhan, M., Bonara, A. F., Rehyara, M., Poseratu, S., & Taihuttu, S. M. (2024). Pelatihan pemanfaatan gimkit sebagai media pembelajaran untuk guru matematika SMP se-kecamatan Moa.
Lekitoo, J. N., Kurniati, R., Sugiarto, S., Keer Dahoklory, A. S., Inuhan, M., & Rupilele, K. (2024). Development of the GeoGebra Guidebook in Creating Mathematics Learning Media Based on Ethnomathematics. Bulletin of Applied Mathematics and Mathematics Education, 4(1), 9–18. https://doi.org/10.12928/bamme.v4i1.10021
Mahmuti, A., Hamzić, D. K., & Thaqi, X. (2025). The impact of contextual teaching and learning on improving student achievement in economic mathematics. International Electronic Journal of Mathematics Education, 20(3). https://doi.org/10.29333/iejme/16233
Matyakhan, T., Chaowanakritsanakul, T., & Santos, J. A. L. (2024). Implementing Gamification to Enhance Reading Engagement and Reading Comprehension of Thai EFL University Students. LEARN Journal: Language Education and Acquisition Research Network, 17(1), 212–239.
Mauladaniyati, R., Sumarni, P., H, & Wijayanti, P. (2025). Meta-Analysis of the Impact of Ethnomathematics-Based Digital Learning on Students' Mathematical Understanding. Journal of Emerging Technologies in Ethnomathematics, 1(1), 55–66. https://doi.org/10.26740/jetie.v1i1.41039
Nur'aeni, N., & Hasanudin, E. H. I. (2023). Model Pembelajaran Kooperatif Team Game Tournament Berbasis Media Digital Blooket untuk Mengembangkan Motivasi dan Hasil Belajar Pendidikan Pancasila. Asatiza: Jurnal Pendidikan, 4(3), 259–273. https://doi.org/10.46963/asatiza.v4i3.982
Pratama, M. I., Lismayani, A., Aswan, D., Hamka, R. A., & Amriani, S. R. (2024). Pelatihan dan Pendampingan Gamifikasi Pembelajaran PAUD Berbasis Etnomatematika untuk Meningkatkan Kemampuan Literasi dan Numerasi Bagi Kelompok Guru TK di Jeneponto. Jurnal Abdimas Indonesia, 4(3), 1400–1409. https://doi.org/10.53769/jai.v4i3.1038
Pratiwi, K. R., Nurmaina, M., & Aridho, F. F. (2022). Penerapan Etnomatematika dalam Pembelajaran Matematika pada Jenjang Sekolah Dasar. Himpunan: Jurnal Ilmiah Mahasiswa Pendidikan Matematika. Himpunan: Jurnal Ilmiah Mahasiswa Pendidikan Matematika, 2(1), 99–105.
Rizos, I., & Gkrekas, N. (2024). Pattern recognition among primary school students: The relationship with mathematical problem-solving. Contemporary Mathematics and Science Education, 5(2). https://doi.org/10.30935/conmaths/14689
Rumtutuly, F., Ma, K., R, L., N, J., Lestari, D., R, D., A, D., Kwuwulay, H., Sairtory, D., & Miru, J. (2025). Mentoring Development of AI-assisted Ethnoscience-Based Students Worksheet for Independent Learning. Dinamisia : Jurnal Pengabdian Kepada Masyarakat, 9(4), 1161–1175.
Santoso, E. (2017). Menjebatani Keabstrakan Matematika melalui Pembelajaran Matematika Realistik. Jurnal THEOREMS (The Original. Research of Mathematics, 2(1), 49–56.
Sarwoedi, M., O, D., Febriani, P., & Wirne, I. N. (2018). Efektifitas Etnomatematika dalam Meningkatkan Kemampuan Pemahaman Matematika Siswa. Jurnal Pendidikan Matematika Raflesia, 3(2).
Septyana, R., Nuzula, S. F., & Gusanti, Y. (2024). PENINGKATAN ASESMEN FORMATIF MELALUI PEMANFAATAN MEDIA GAMIFIKASI GIMKIT TERHADAP HASIL BELAJAR PESERTA DIDIK SMPN 24 MALANG. Jurnal Integrasi Dan Harmoni Inovatif Ilmu-Ilmu Sosial, 4(4). https://doi.org/10.17977/um063v4i4p7
Simbolon, R. (2024). Literature Study: Integration of Ethnomathematics in Mathematics Learning in Schools. JMEA : Journal of Mathematics Education and Application. https://doi.org/10.30596/jmea.v3i2.20332
Sugandi, A. I., & Bernard, M. (2018). PENERAPAN PENDEKATAN KONTEKSTUAL TERHADAP KEMAMPUAN PEMAHAMAN DAN KOMUNIKASI MATEMATIS SISWA SMP. Jurnal Analisa, 4(1), 16–23. https://doi.org/10.15575/ja.v4i1.2364
Sugiarto, S., Rupilele, K., Ma, R. K., Lekitoo, J. N., Inuhan, M., & Dahoklory, A. S. K. (2024). Ethnomathematics of small border islands: Lutur Batu on Moa Island BAREKENG: Jurnal Ilmu Matematika Dan Terapan, 18(1), 0475–0482. https://doi.org/10.30598/barekengvol18iss1pp0475-0482
Vattøy, K. D., & Gamlem, S. M. (2024). Navigating formative assessment as professional development in digital contexts: insights from teachers' experiences. Teacher Development. https://doi.org/10.1080/13664530.2024.2382956
Yasin, M., & Nusantara, T. (2023). Characteristics of pattern recognition to solve mathematics problems in computational thinking. https://doi.org/10.1063/5.0112171
Downloads
Published
Issue
Section
License
Copyright (c) 2025 Ratnah Kurniati MA, Michael Inuhan, John Nandito Lekitoo, Fenty Madelin Madubun, Arche Febry Bonara, Jafrandi Jonsen Reiwuty, Novania Sawo

This work is licensed under a Creative Commons Attribution 4.0 International License.
Authors who publish with this journal agree to the following terms:
- Copyright on any article is retained by the author(s).
- The author grants the journal, the right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgment of the work’s authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal’s published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.
- The article and any associated published material is distributed under the Creative Commons Attribution-ShareAlike 4.0 International License




