Pengembangan Media Pembelajaran Flash Berbasis Joyfull Learning bagi Siswa Kelas IV SD

##plugins.themes.academic_pro.article.main##

Arry Patriasurya Azhar
Zaenab Fuji Rahayu

Abstract

This study aims to determine the feasibility of flash learning media products based on joyful learning for fourth grade students, namely science learning with the subject of "Gaya" Theme 7 (Beautiful Diversity in My Country). This study uses the research and development (R&D) method. The model used refers to the Dick & Carey model which consists of eight stages. Results of this study indicate that the developed joyfull learning-based flash learning media can meet learning needs of students, as well as increase the variety of teaching media in the science learning process with subject "Gaya" Theme 7 (Beautiful Diversity in My Country). This is based on the results of validation test: (1) media product expert with a very good score; (2) material expert with good scores; (3) classroom teachers with very good grades. As for the individual trial stage, an average score of 4.1 was obtained (good), while small group trial with an average value of 4.6 (very good), and large group trial obtained an average value of 4,1 (good).


Keywords: Learning media, joyful learning, multimedia, flash

##plugins.themes.academic_pro.article.details##

How to Cite
Azhar, A. P., & Rahayu, Z. F. . (2021). Pengembangan Media Pembelajaran Flash Berbasis Joyfull Learning bagi Siswa Kelas IV SD. JURNAL PENDIDIKAN DASAR NUSANTARA, 7(1), 36–48. https://doi.org/10.29407/jpdn.v7i1.15371

References

  1. Anggoro, S., Sopandi, W., & Solehuddin, M. (2017). Influence of Joyful Learning on Elementary School Students’ Attitudes Toward Science. Journal of Physics: Conference Series, 812. https://doi.org/10.1088/1742-6596/812/1/012001
  2. Ardani, I. K. (2015). Penerapan Metode Joyfull Learning Berbasis E-Book Interaktif dalam Meningkatkan Prestasi Belajar Siswa pada Mata Pelajaran Kimia (Studi Kasus: SMK Negeri 1 Ngablak). Program Studi Pendidikan Teknik Informatika dan Komputer Universitas Kristen Satya Wacana.
  3. Ariawan, V. A. N., & Pratiwi, I. M. (2017). Joyful learning strategy using game method of treasure clue to improve reading comprehension skill. Jurnal Prima Edukasia, 5(2), 203–210. https://doi.org/10.21831/jpe.v5i2.11601
  4. Astuti, Y. W., & Mustadi, A. (2014). Pengaruh Penggunaan Media Film Animasi terhadap Keterampilan Menulis Karangan Narasi Siswa Kelas V SD. Jurnal Prima Edukasia, 2(2), 250–262. https://doi.org/10.21831/jpe.v2i2.2723
  5. Conklin, H. G. (2014). Toward More Joyful Learning: Integrating Play Into Frameworks of Middle Grades Teaching. American Educational Research Journal, 51(6), 1227–1255. https://doi.org/10.3102/0002831214549451
  6. Dunlosky, J., Rawson, K. A., Marsh, E. J., Nathan, M. J., & Willingham, D. T. (2013). Improving Students’ Learning With Effective Learning Techniques: Promising Directions From Cognitive and Educational Psychology. Psychological Science in the Public Interest, 14(1), 4–58. https://doi.org/10.1177/1529100612453266
  7. Farindhni, D. A. (2018). Pengembangan Media Video Animasi untuk Peningkatan Motivasi Belajar dan Karakter Demokratis Siswa Kelas V Sekolah Dasar. Jurnal Pendidikan Karakter, 8(2), 172–186. https://doi.org/10.21831/jpk.v8i2.21850
  8. Fitria, N., Sutrisno, & Sakmal, J. (2019). Pengaruh Metode Joyfull Learning terhadap Hasil Belajar Ilmu Pengetahuan Alam Peserta Didik Kelas IV Sekolah Dasar. Dinamika IPA Sekolah Dasar, 1(1), 1–11.
  9. García, R. R., Quirós, J. S., Santos, R. G., González, S. M., & Fernanz, S. M. (2007). Interactive multimedia animation with Macromedia Flash in Descriptive Geometry teaching. Computers & Education, 49(3), 615–639. https://doi.org/10.1016/j.compedu.2005.11.005
  10. Hasan, N. (2016). Joyful Learning: A Step towards the Positive Classroom. International Journal of Education and Management Studies, 6(1), 133.
  11. Kemendikbud RI. (2013). Peraturan Menteri Pendidikan dan Kebudayaan RI Nomor 65 Tahun 2013 tentang Standar Proses Pendidikan Dasar dan Menengah.
  12. Keogh, B., & Naylor, S. (1999). Concept cartoons, teaching and learning in science: An evaluation. International Journal of Science Education, 21(4), 431–446. https://doi.org/10.1080/095006999290642
  13. Kirikkaya, E. B., Iseri, S., & Vurkaya, G. (2010). A Board Game about Space and Solar System for Primary School Students. Turkish Online Journal of Educational Technology - TOJET, 9(2), 1–13.
  14. Kombartzky, U., Ploetzner, R., Schlag, S., & Metz, B. (2010). Developing and evaluating a strategy for learning from animations. Learning and Instruction, 20(5), 424–433. https://doi.org/10.1016/j.learninstruc.2009.05.002
  15. Mukmin, B. A., & Primasatya, N. (2020). Pengembangan Multimedia Interaktif Macromedia Flash Berbasis K-13 Sebagai Inovasi Pembelajaran Tematik Untuk Siswa Sekolah Dasar. JURNAL PENDIDIKAN DASAR NUSANTARA, 5(2), 211–226. https://doi.org/10.29407/jpdn.v5i2.13854
  16. Novianingsih, H. (2016). Pendekatan Pembelajaran Aktif, Kreatif, Efektif, dan Menyenangkan dalam Pembelajaran Matematika Sekolah Dasar. Jurnal Pendidikan Guru Sekolah Dasar, 1(1), 1–11. https://doi.org/10.17509/jpgsd.v1i1.9063
  17. Putri, A. E., & Mukminan. (2019). Use of Interactive Learning Media Based on Macromedia Flash on Student Learning Outcomes. Advances in Social Science, Education and Humanities Research, 323, 140–142.
  18. Rahmi, M. S. M., Budiman, M. A., & Widyaningrum, A. (2019). Pengembangan Media Pembelajaran Interaktif Macromedia Flash 8 pada Pembelajaran Tematik Tema Pengalamanku. International Journal of Elementary Education, 3(2), 178–185. https://doi.org/10.23887/ijee.v3i2.18524
  19. Rosen, Y. (2009). The Effects of an Animation-Based On-Line Learning Environment on Transfer of Knowledge and on Motivation for Science and Technology Learning: Journal of Educational Computing Research, 40(4), 451–467. https://doi.org/10.2190/EC.40.4.d
  20. Rufo, D. (2013). bUzZ: A Guide to Authentic and Joyful Creative Learning. Power and Education, 5(2), 149–158. https://doi.org/10.2304/power.2013.5.2.149
  21. Sahari, S., & Wahyudi. (2020). Pengembangan Media Tata Surya Berbasis Macromedia Flash Sebagai Inovasi Pembelajaran DARING Untuk Siswa SD. JURNAL PENDIDIKAN DASAR NUSANTARA, 6(1), 174–183. https://doi.org/10.29407/jpdn.v6i1.14711
  22. Setiawan, D. agus, & Kumala, F. N. (2020). Multimedia Interaktif Tipe Adobe Flash CS6 Berbasis Kurikulum 2013 Dalam Meningkatkan Literasi Verbal Siswa Sekolah Dasar. JURNAL PENDIDIKAN DASAR NUSANTARA, 6(1), 32–49. https://doi.org/10.29407/jpdn.v6i1.14358
  23. Sriprakash, A. (2009). ‘Joyful Learning’ in rural Indian primary schools: An analysis of social control in the context of child‐centred discourses. Compare: A Journal of Comparative and International Education, 39(5), 629–641. https://doi.org/10.1080/03057920903125677
  24. Stott, A., & Hobden, P. A. (2016). Effective Learning: A Case Study of the Learning Strategies Used by a Gifted High Achiever in Learning Science. Gifted Child Quarterly, 60(1), 63–74. https://doi.org/10.1177/0016986215611961
  25. Wardani, K. W., & Setyadi, D. (2020). Pengembangan Media Pembelajaran Matematika Berbasis Macromedia Flash Materi Luas dan Keliling untuk Meningkatkan Motivasi Belajar Siswa. Scholaria: Jurnal Pendidikan Dan Kebudayaan, 10(1), 73–84. https://doi.org/10.24246/j.js.2020.v10.i1.p73-84
  26. Wardani, S. (2017). Media Pembelajaran Berbasis Animasi untuk Pembelajaran Tematik pada Siswa Sekolah Dasar. Jurnal Dinamika Informatika, 6(1), 21–41.
  27. Wei, C.-W., Hung, I.-C., Lee, L., & Chen, N.-S. (2011). A Joyful Classroom Learning System with Robot Learning Companion for Children to Learn Mathematics Multiplication. Turkish Online Journal of Educational Technology - TOJET, 10(2), 11–23.
  28. Wicaksono, S. R. (2020). Joyful Learning in Elementary School. International Journal of Theory and Application in Elementary and Secondary School Education, 2(2), 80–90.
  29. Widjayanti, W. R., Masfingatin, T., & Setyansah, R. K. (2019). Media Pembelajaran Interaktif Berbasis Animasi pada Materi Statistika untuk Siswa Kelas 7 SMP. Jurnal Pendidikan Matematika, 13(1), 101–112. https://doi.org/10.22342/jpm.13.1.6294.101-112
  30. Wuryanti, U., & Kartowagiran, B. (2016). Pengembangan Media Video Animasi untuk Meningkatkan Motivasi Belajar dan Karakter Kerja Keras Siswa Sekolah Dasar. Jurnal Pendidikan Karakter, 6(2), Article 2. https://doi.org/10.21831/jpk.v6i2.12055