Main Article Content
Abstract
This study aims to determine the feasibility of flash learning media products based on joyful learning for fourth grade students, namely science learning with the subject of "Gaya" Theme 7 (Beautiful Diversity in My Country). This study uses the research and development (R&D) method. The model used refers to the Dick & Carey model which consists of eight stages. Results of this study indicate that the developed joyfull learning-based flash learning media can meet learning needs of students, as well as increase the variety of teaching media in the science learning process with subject "Gaya" Theme 7 (Beautiful Diversity in My Country). This is based on the results of validation test: (1) media product expert with a very good score; (2) material expert with good scores; (3) classroom teachers with very good grades. As for the individual trial stage, an average score of 4.1 was obtained (good), while small group trial with an average value of 4.6 (very good), and large group trial obtained an average value of 4,1 (good).
Keywords: Learning media, joyful learning, multimedia, flash
Keywords
Article Details
Authors who publish with this journal agree to the following terms:
1. Copyright on any article is retained by the author (s)
2. The author grants the journal, right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgment of the work’s authorship and initial publication in this journal.
3. Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal’s published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
4. Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.
5. The article and any associated published material is distributed under the Creative Commons Attribution-ShareAlike 4.0 International License
References
- Anggoro, S., Sopandi, W., & Solehuddin, M. (2017). Influence of Joyful Learning on Elementary School Students’ Attitudes Toward Science. Journal of Physics: Conference Series, 812. https://doi.org/10.1088/1742-6596/812/1/012001
- Ardani, I. K. (2015). Penerapan Metode Joyfull Learning Berbasis E-Book Interaktif dalam Meningkatkan Prestasi Belajar Siswa pada Mata Pelajaran Kimia (Studi Kasus: SMK Negeri 1 Ngablak). Program Studi Pendidikan Teknik Informatika dan Komputer Universitas Kristen Satya Wacana.
- Ariawan, V. A. N., & Pratiwi, I. M. (2017). Joyful learning strategy using game method of treasure clue to improve reading comprehension skill. Jurnal Prima Edukasia, 5(2), 203–210. https://doi.org/10.21831/jpe.v5i2.11601
- Astuti, Y. W., & Mustadi, A. (2014). Pengaruh Penggunaan Media Film Animasi terhadap Keterampilan Menulis Karangan Narasi Siswa Kelas V SD. Jurnal Prima Edukasia, 2(2), 250–262. https://doi.org/10.21831/jpe.v2i2.2723
- Conklin, H. G. (2014). Toward More Joyful Learning: Integrating Play Into Frameworks of Middle Grades Teaching. American Educational Research Journal, 51(6), 1227–1255. https://doi.org/10.3102/0002831214549451
- Dunlosky, J., Rawson, K. A., Marsh, E. J., Nathan, M. J., & Willingham, D. T. (2013). Improving Students’ Learning With Effective Learning Techniques: Promising Directions From Cognitive and Educational Psychology. Psychological Science in the Public Interest, 14(1), 4–58. https://doi.org/10.1177/1529100612453266
- Farindhni, D. A. (2018). Pengembangan Media Video Animasi untuk Peningkatan Motivasi Belajar dan Karakter Demokratis Siswa Kelas V Sekolah Dasar. Jurnal Pendidikan Karakter, 8(2), 172–186. https://doi.org/10.21831/jpk.v8i2.21850
- Fitria, N., Sutrisno, & Sakmal, J. (2019). Pengaruh Metode Joyfull Learning terhadap Hasil Belajar Ilmu Pengetahuan Alam Peserta Didik Kelas IV Sekolah Dasar. Dinamika IPA Sekolah Dasar, 1(1), 1–11.
- García, R. R., Quirós, J. S., Santos, R. G., González, S. M., & Fernanz, S. M. (2007). Interactive multimedia animation with Macromedia Flash in Descriptive Geometry teaching. Computers & Education, 49(3), 615–639. https://doi.org/10.1016/j.compedu.2005.11.005
- Hasan, N. (2016). Joyful Learning: A Step towards the Positive Classroom. International Journal of Education and Management Studies, 6(1), 133.
- Kemendikbud RI. (2013). Peraturan Menteri Pendidikan dan Kebudayaan RI Nomor 65 Tahun 2013 tentang Standar Proses Pendidikan Dasar dan Menengah.
- Keogh, B., & Naylor, S. (1999). Concept cartoons, teaching and learning in science: An evaluation. International Journal of Science Education, 21(4), 431–446. https://doi.org/10.1080/095006999290642
- Kirikkaya, E. B., Iseri, S., & Vurkaya, G. (2010). A Board Game about Space and Solar System for Primary School Students. Turkish Online Journal of Educational Technology - TOJET, 9(2), 1–13.
- Kombartzky, U., Ploetzner, R., Schlag, S., & Metz, B. (2010). Developing and evaluating a strategy for learning from animations. Learning and Instruction, 20(5), 424–433. https://doi.org/10.1016/j.learninstruc.2009.05.002
- Mukmin, B. A., & Primasatya, N. (2020). Pengembangan Multimedia Interaktif Macromedia Flash Berbasis K-13 Sebagai Inovasi Pembelajaran Tematik Untuk Siswa Sekolah Dasar. JURNAL PENDIDIKAN DASAR NUSANTARA, 5(2), 211–226. https://doi.org/10.29407/jpdn.v5i2.13854
- Novianingsih, H. (2016). Pendekatan Pembelajaran Aktif, Kreatif, Efektif, dan Menyenangkan dalam Pembelajaran Matematika Sekolah Dasar. Jurnal Pendidikan Guru Sekolah Dasar, 1(1), 1–11. https://doi.org/10.17509/jpgsd.v1i1.9063
- Putri, A. E., & Mukminan. (2019). Use of Interactive Learning Media Based on Macromedia Flash on Student Learning Outcomes. Advances in Social Science, Education and Humanities Research, 323, 140–142.
- Rahmi, M. S. M., Budiman, M. A., & Widyaningrum, A. (2019). Pengembangan Media Pembelajaran Interaktif Macromedia Flash 8 pada Pembelajaran Tematik Tema Pengalamanku. International Journal of Elementary Education, 3(2), 178–185. https://doi.org/10.23887/ijee.v3i2.18524
- Rosen, Y. (2009). The Effects of an Animation-Based On-Line Learning Environment on Transfer of Knowledge and on Motivation for Science and Technology Learning: Journal of Educational Computing Research, 40(4), 451–467. https://doi.org/10.2190/EC.40.4.d
- Rufo, D. (2013). bUzZ: A Guide to Authentic and Joyful Creative Learning. Power and Education, 5(2), 149–158. https://doi.org/10.2304/power.2013.5.2.149
- Sahari, S., & Wahyudi. (2020). Pengembangan Media Tata Surya Berbasis Macromedia Flash Sebagai Inovasi Pembelajaran DARING Untuk Siswa SD. JURNAL PENDIDIKAN DASAR NUSANTARA, 6(1), 174–183. https://doi.org/10.29407/jpdn.v6i1.14711
- Setiawan, D. agus, & Kumala, F. N. (2020). Multimedia Interaktif Tipe Adobe Flash CS6 Berbasis Kurikulum 2013 Dalam Meningkatkan Literasi Verbal Siswa Sekolah Dasar. JURNAL PENDIDIKAN DASAR NUSANTARA, 6(1), 32–49. https://doi.org/10.29407/jpdn.v6i1.14358
- Sriprakash, A. (2009). ‘Joyful Learning’ in rural Indian primary schools: An analysis of social control in the context of child‐centred discourses. Compare: A Journal of Comparative and International Education, 39(5), 629–641. https://doi.org/10.1080/03057920903125677
- Stott, A., & Hobden, P. A. (2016). Effective Learning: A Case Study of the Learning Strategies Used by a Gifted High Achiever in Learning Science. Gifted Child Quarterly, 60(1), 63–74. https://doi.org/10.1177/0016986215611961
- Wardani, K. W., & Setyadi, D. (2020). Pengembangan Media Pembelajaran Matematika Berbasis Macromedia Flash Materi Luas dan Keliling untuk Meningkatkan Motivasi Belajar Siswa. Scholaria: Jurnal Pendidikan Dan Kebudayaan, 10(1), 73–84. https://doi.org/10.24246/j.js.2020.v10.i1.p73-84
- Wardani, S. (2017). Media Pembelajaran Berbasis Animasi untuk Pembelajaran Tematik pada Siswa Sekolah Dasar. Jurnal Dinamika Informatika, 6(1), 21–41.
- Wei, C.-W., Hung, I.-C., Lee, L., & Chen, N.-S. (2011). A Joyful Classroom Learning System with Robot Learning Companion for Children to Learn Mathematics Multiplication. Turkish Online Journal of Educational Technology - TOJET, 10(2), 11–23.
- Wicaksono, S. R. (2020). Joyful Learning in Elementary School. International Journal of Theory and Application in Elementary and Secondary School Education, 2(2), 80–90.
- Widjayanti, W. R., Masfingatin, T., & Setyansah, R. K. (2019). Media Pembelajaran Interaktif Berbasis Animasi pada Materi Statistika untuk Siswa Kelas 7 SMP. Jurnal Pendidikan Matematika, 13(1), 101–112. https://doi.org/10.22342/jpm.13.1.6294.101-112
- Wuryanti, U., & Kartowagiran, B. (2016). Pengembangan Media Video Animasi untuk Meningkatkan Motivasi Belajar dan Karakter Kerja Keras Siswa Sekolah Dasar. Jurnal Pendidikan Karakter, 6(2), Article 2. https://doi.org/10.21831/jpk.v6i2.12055