Improving learning in physical education: Augmented reality mobile app-based for fundamental motor skill
PDF
Similarity Check

PlumX Metrics

Keywords

Physical Education
Augmented Reality
Fundamental Motor Skill

How to Cite

Pratama, B. A., Sucipto, S., & Nanda Hanief, Y. (2022). Improving learning in physical education: Augmented reality mobile app-based for fundamental motor skill . Jurnal SPORTIF : Jurnal Penelitian Pembelajaran, 8(2), 314 - 326. https://doi.org/10.29407/js_unpgri.v8i2.18508

Abstract

The COVID-19 pandemic makes the physical education learning process take place distance learning so that students still have good fundamental motor skills. Interactive media can be used as an alternative to physical education learning. This study aimed to determine the use of interactive Augmented Reality Mobile App-Based media against Fundamental Motor skills 9-10 Years Old School Children. This research uses a quantitative approach, a type of quasi-experimental research, using matching-only. The samples in this study are 74 students of the basic sector aged 9-10 years, data collection for fundamental motor skills using TGMD-2, and data analysis using the t-test. The results showed that 2-tailed sig = 0.000 < 0.05, which explained that interactive media Augmented Reality Mobile App-Based affects fundamental Motor skills 9-10 Years Old School, Children. The study concludes that interactive media Augmented Reality Mobile App-Based can provide an increase in Fundamental Motor Skills in addition to the use of interactive media, Augmented Reality Mobile App-Based can be an alternative teaching media in physical education subjects.

https://doi.org/10.29407/js_unpgri.v8i2.18508
PDF
Similarity Check

References

Akçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 1-11.

Alkhattabi, M. (2017). Augmented Reality as E-learning Tool in Primary Schools' Education: Barriers to Teachers' Adoption. International Journal of Emerging Technologies in Learning, 12(2).

Antonioli, M., Blake, C., & Sparks, K. (2014). Augmented reality applications in education. The Journal of technology studies, 96-107.

Aznar, I., Caceres, M. P., Trujillo, J. M., & Romero, J. M. (2019). Mobile learning y tecnologías móviles emergentes en Educación Infantil: percepciones de los maestros en formación. Revista Espacios, 40(05).

Azuma, R. T. (1997). A survey of augmented reality. Presence: teleoperators & virtual environments, 6(4), 355-385.

Broll, W., Lindt, I., Herbst, I., Ohlenburg, J., Braun, A.-K., & Wetzel, R. (2008). Toward next-gen mobile AR games. IEEE Computer Graphics and Applications, 28(4), 40-48.

Brown, L., Walkley, J., & Holland, B. (2005). 126 Relationships between physical activity and fundamental motor skill proficiency in Victorian children. Journal of Science and Medicine in Sport, 8, 74.

Chang, K.-E., Zhang, J., Huang, Y.-S., Liu, T.-C., & Sung, Y.-T. (2020). Applying augmented reality in physical education on motor skills learning. Interactive Learning Environments, 28(6), 685-697.

Dhiyatmika, I., Putra, I., & Mandenni, N. (2015). Aplikasi Augmented Reality Magic Book Pengenalan Binatang untuk Siswa TK. Lontar Komputer, 6(2), 589-596.

Ekblom-Bak, E., Ekblom, Ö., Andersson, G., Wallin, P., & Ekblom, B. (2018). Physical education and leisure-time physical activity in youth are both important for adulthood activity, physical performance, and health. Journal of Physical Activity and Health, 15(9), 661-670.

Fidan, M., & Tuncel, M. (2019). Integrating augmented reality into problem based learning: The effects on learning achievement and attitude in physics education. Computers & Education, 142, 103635.

Haywood, K. M., & Getchell, N. (2021). Life span motor development: Human kinetics.

Hoofman, J., & Secord, E. (2021). The effect of COVID-19 on education. Pediatric Clinics, 68(5), 1071-1079.

Johnson, L. F., Levine, A., Smith, R. S., & Haywood, K. (2010). Key emerging technologies for postsecondary education. Education Digest, 76(2), 34-38.

Kirbas, S. (2020). The Views of Physical Education and Sports Teaching Instructors on Education in the COVID-19 Period. Journal of Education and Learning, 9(6), 196-205.

Knaus, M. C., Lechner, M., & Reimers, A. K. (2020). For better or worse?–The effects of physical education on child development. Labour Economics, 67, 101904.

Lu, S.-J., & Liu, Y.-C. (2015). Integrating augmented reality technology to enhance children’s learning in marine education. Environmental Education Research, 21(4), 525-541.

Maksum, A. (2018). Metodologi Penelitian dalam Olahraga (edisi kedua). Surabaya: UnesaUniversityPress.

Mendrofa, F. (2021). Pendidikan Jasmani, Olahraga Dan Kesehatan (PJOK) Masa Pandemi Covid-19 Di Indonesia. Edukatif: Jurnal Ilmu Pendidikan, 3(4), 2125-2131.

Mekni, M., & Lemieux, A. (2014). Augmented reality: Applications, challenges and future trends. Applied computational science, 20, 205-214.

Midak, L. Y., Kravets, I. V., Kuzyshyn, O. V., Pahomov, J. D., & Lutsyshyn, V. M. (2020). Augmented reality technology within studying natural subjects in primary school.

Milgram, P., Takemura, H., Utsumi, A., & Kishino, F. (1995). Augmented reality: A class of displays on the reality-virtuality continuum. Paper presented at the Telemanipulator and telepresence technologies.

Moreno-Guerrero, A.-J., Alonso García, S., Ramos Navas-Parejo, M., Campos-Soto, M. N., & Gómez García, G. (2020). Augmented reality as a resource for improving learning in the physical education classroom. International Journal of Environmental Research and Public Health, 17(10), 3637.

Muktiani, N. R., Soegiyanto, S., Siswantoyo, S., Rahayu, S., & Hermawan, H. A. (2022). Augmented reality mobile app-based multimedia learning of pencak silat to enhance the junior high school students’ learning outcomes. Jurnal Cakrawala Pendidikan, 41(2).

Prasetyo, S. A. (2014). Augmented Reality Tata Surya Sebagai Sarana Pembelajaran Interaktif Bagi Siswa Sekolah Dasar Berbasis Android. Universitas Muhammadiyah Surakarta.

Saurina, N. (2016). Pengembangan Media Pembelajaran Untuk Anak Usia Dini Menggunakan Augmented Reality. Jurnal Iptek, 20(1), 95-108.

Suryaningsih, S., Pujianto, D., Sutisyana, A., & Raibowo, S. (2021). Analisis Media Pembelajaran Pendidikan Jasmani Pada Masa Pandemi Covid-19 Di SMP Negeri Kota Bengkulu. SPORT GYMNASTICS: Jurnal Ilmiah Pendidikan Jasmani, 2(2), 210-218

Ulrich, D., Soppelsa, R., & Albaret, J. (2000). TGMD-2. Test of gross motor development examiner’s manual.

Wu, H.-K., Lee, S. W.-Y., Chang, H.-Y., & Liang, J.-C. (2013). Current status, opportunities and challenges of augmented reality in education. Computers & Education, 62, 41-49.

Creative Commons License

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Copyright (c) 2022 Budiman Agung Pratama, Sucipto Sucipto, Yulingga Nanda Hanief

Downloads

Download data is not yet available.