The Impact of Educandy Word Search Game on Enhancing Students’ Vocabulary Mastery

A Pre-Experimental Study in Eighth Grade at SMPN 5 Pontianak

  • Novia Ramadhanti Universitas Tanjungpura
  • Eni Rosnija
  • Eka Fajar Rahmani
Abstract views: 64 , pdf downloads: 39
Keywords: Educandy, Vocabulary Mastery, Word Search Game, Educandy, Word Search Game, Vocabulary Mastery

Abstract

This study has objective to ascertain the effect of the word search game Educandy on students’ vocabulary mastery. This research utilized a pre-experimental design with three treatments as its methods. The research sample encompassed 31 students of VIII G at SMPN 5 Pontianak during the academic year of 2023/2024. The researcher used a test as an instrument and a measurement technique as a data collection method to complete this research. The results indicated that using the word search game Educandy enhanced students’ vocabulary mastery of learning vocabulary. According to the Mean score of the pre-test and post-test, alongside the t-test analysis, the research outcomes showed an enhancement in students’ advancement. The mean score obtained during the pre-test was 70.32, whereas the mean score during the post-test was 88.14. The calculated t-test value was 10,36, higher than the t-table value of 1.697 at a significance level of 0.05 and degree of freedom of 30. Moreover, the effect size was 1.761, which corresponds to a strong effect size with a range of effect size > 0.5. In brief, the results showed that using the word search game Educandy enhanced students’ vocabulary mastery.

Downloads

Download data is not yet available.

References

Bhandari, P. (2022). Population vs sample: Definition, differences & examples. Retrieved January 10, 2023, from https://www.scribbr.com/methodology/population-vs-sample/

Cohen, L., Manion, L., & Morrison, K. (2007). Research method in education sixth edition. United States of America: Routledge Publication.

Creswell, J. W. (2009). Research design. California: Sage Publication, Inc.

Gupta, N. (2022). Research methodology. India: Bluerose Publisher.

Nurhalimah. (2020). Improving students’ vocabulary mastery through word search puzzle media at the seventh grade of SMPN 2 Palopo. Department of English Education: Institut Agama Islam Negeri Palopo.

Purnami, N. L. S. W. (2022). Fun activities to teach vocabulary for young learners: A library research. Journal of English Teaching and Learning, 9(1), 19-25. https://doi.org/10.30736/ej.v9i1.609

Rahmani, E. F. (2020). The benefits of gamification in the English learning context. IJEE (Indonesian Journal of English Education), 7(1), 32-47. doi:10.15408/ijee.v7i1.17054

Sari, S. N., & Aminatun. D. (2021). Students’ perception on the use of English movies to improve vocabulary mastery. Journal of English Language Teaching and Learning, 2(1), 16-22.

Thomas, L. (2022). How to teach vocabulary. Harlow: Pearson Education Limited.

Umasugi, S., Hanapi, Bugis. R., & Handayani, N. (2018). The scramble game in improving students’ vocabulary at the seventh grade of MTS LKMD Sawa. Jurnal Retemena, 3(2), 1-10.

Usmayani. (2020). The use of word square game to improve students’ vocabulary mastery at the second year of SMPN 4 Model Parepare. Department of English Education: Institut Agama Islam Negeri Parepare.

Wu, T. T., & Huang, Y. M. (2017). A mobile game-based English vocabulary practice system based on portfolio analysis. Journal of Educational Technology & Society, 20(2), 265-277.

PlumX Metrics

Published
2024-05-25
How to Cite
Novia Ramadhanti, Rosnija, E., & Rahmani , E. F. (2024). The Impact of Educandy Word Search Game on Enhancing Students’ Vocabulary Mastery: A Pre-Experimental Study in Eighth Grade at SMPN 5 Pontianak. English Education:Journal of English Teaching and Research, 9(1), 74-81. https://doi.org/10.29407/jetar.v9i1.20552