Abstrak
The purpose of this study is to observe differences in the students’ basketball game performance before and after using Hybrid SE-IGCM (Sport Education-Invasion Games Competence Model). The research method used is experimental method using the one-group pretest-posttest design. Participants in this study are 20 high school class X students who are selected using systematic sampling. The study instrument is Basketball Offensive Game Performance Instrument (BOGPI). Hypothesis testing employs paired samples t-test. The result shows the difference in the student basketball performance after using Hybrid SE-IGCM. This research finds that SE which uses three stages with IGCM modification can be used in physical education learning, especially in improving the game performance in invasion form. As a result, Hybrid SE-IGCM can be used to improve basketball performance.
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