Modification of learning: hybrid sport education-invasion games competence model on basketball game performance
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Kata Kunci

basketball
game performance
invasion games competence model
modification
sport education

How to Cite

Agustan, B., Kusmaedi, N., Hendrayana, Y., Abduljabar, B., & Ginanjar, A. (2020). Modification of learning: hybrid sport education-invasion games competence model on basketball game performance. Jurnal SPORTIF : Jurnal Penelitian Pembelajaran, 6(1), 157-172. https://doi.org/10.29407/js_unpgri.v6i1.14005

Abstrak

The purpose of this study is to observe differences in the students’ basketball game performance before and after using Hybrid SE-IGCM (Sport Education-Invasion Games Competence Model). The research method used is experimental method using the one-group pretest-posttest design. Participants in this study are 20 high school class X students who are selected using systematic sampling. The study instrument is Basketball Offensive Game Performance Instrument (BOGPI). Hypothesis testing employs paired samples t-test. The result shows the difference in the student basketball performance after using Hybrid SE-IGCM. This research finds that SE which uses three stages with IGCM modification can be used in physical education learning, especially in improving the game performance in invasion form. As a result, Hybrid SE-IGCM can be used to improve basketball performance.

https://doi.org/10.29407/js_unpgri.v6i1.14005
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Copyright (c) 2020 Boby Agustan, Nurlan Kusmaedi, Yudy Hendrayana, Bambang Abduljabar, Agi Ginanjar

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