Abstrak
Background: In the past years, Esport has been a phenomenon. It lies in a discussion of whether accepting esport as a part of sport categories or not. In fact, many argue about this because it has an impact on the physical activity and lifestyle of the players. This study focuses on the analysis of physical activity and lifestyle of esport athletes competing in annual sporting events throughout Indonesia. Method: In this study data collected from 50 athletes consisting of all men. The measurement method used in measuring the level of physical activity is the International Physical Activities Questionnaire (IPAQ). Result: From the completed questionnaire, it was found that the level of physical activity of the athletes reached 3120.2 (± 24.3) METs. This figure shows that athletes are still included in the category of high physical activity. Conclusion: The average level of physical activity of esport athletes is in the high category.
Referensi
Bányai, F., Zsila, Á., Griffiths, M. D., Demetrovics, Z., & Király, O. (2020). Career as a Profesional Gamer: Gaming Motives as Predictors of Career Plans to Become a Profesional Esport Player. Frontiers in Psychology, 11(August), 1–9. https://doi.org/10.3389/fpsyg.2020.01866
Bauman, A., & Craig, C. L. (2005). The place of physical activity in the WHO Global Strategy on Diet and Physical Activity. International Journal of Behavioral Nutrition and Physical Activity, 2, 1–6. https://doi.org/10.1186/1479-5868-2-10
Difrancisco-donoghue, J., & Balentine, J. R. (2018). Collegiate esport : Where Do We Fit In ? 117–118.
Difrancisco-donoghue, J., Balentine, J., Schmidt, G., & Zwibel, H. (2019). Managing the health of the esport athlete : an integrated health management model. https://doi.org/10.1136/bmjsem-2018-000467
Difrancisco-donoghue, J., Werner, W. G., Douris, P. C., & Zwibel, H. (2020). Esport players , got muscle ? Competitive video game players ’ physical activity , body fat , bone mineral content , and muscle mass in comparison to matched controls. Journal of Sport and Health Science, 00, 1–6. https://doi.org/10.1016/j.jshs.2020.07.006
DiFrancisco-Donoghue, J., Werner, W. G., Douris, P. C., & Zwibel, H. (2020). Esport players, got muscle? Competitive video game players’ physical activity, body fat, bone mineral content, and muscle mass in comparison to matched controls. Journal of Sport and Health Science, 00, 1–6. https://doi.org/10.1016/j.jshs.2020.07.006
Eime, R. M., Sawyer, N., Harvey, J. T., Casey, M. M., Westerbeek, H., & Payne, W. R. (2014). Integrating public health and sport management : Sport participation trends 2001 – 2010. Sport Management Review. https://doi.org/10.1016/j.smr.2014.05.004
Gulbin, J. P., Croser, M. J., Morley, E. J., & Weissensteiner, J. R. (2013). An integrated framework for the optimisation of sport and athlete development: A practitioner approach. Journal of Sports Sciences. https://doi.org/10.1080/02640414.2013.781661
Guthold, R., Stevens, G. A., Riley, L. M., & Bull, F. C. (2016). Articles Worldwide trends in insufficient physical activity from 2001 to 2016 : a pooled analysis of 358 population-based surveys with 1 • 9 million participants. The Lancet Global Health, 6(10), e1077–e1086. https://doi.org/10.1016/S2214-109X(18)30357-7
Hallmann, K., & Giel, T. (2018). esport – Competitive sports or recreational activity? Sport Management Review, 21(1), 14–20. https://doi.org/10.1016/j.smr.2017.07.011
Hasan, M. F. (2020). Pemetaan Tingkat Aktivitas Fisik Siswa Sekolah Dasar Kota Bandung. JUARA: Jurnal Olahraga, 2(502).
Karahan, A. Y., Tok, F., Taşkın, H., Küçüksaraç, S., Başaran, A., & Pelin, Y. (2015). Effects Of Exergames On Balance , Functional Mobility , And Quality Of Life Of Geriatrics Versus Home Exercise Programme : Randomized Controlled Study. 23(1), 14–18. https://doi.org/10.21101/cejph.a4081
Kari, T., & Karhulahti, V. M. (2016). Do e-athletes move? A study on training and physical exercise in elite e-sports. International Journal of Gaming and Computer-Mediated Simulations, 8(4), 53–66. https://doi.org/10.4018/IJGCMS.2016100104
Lenhart, C. M., Wiemken, A., Hanlon, A., Perkett, M., & Patterson, F. (2017). Perceived neighborhood safety related to physical activity but not recreational screen-based sedentary behavior in adolescents. 1–9. https://doi.org/10.1186/s12889-017-4756-z
Lin, Z., & Zhao, Y. (2020). Self-enterprising esport: Meritocracy, precarity, and disposability of esport players in China. International Journal of Cultural Studies, 23(4), 582–599. https://doi.org/10.1177/1367877920903437
Pereira, A. M., Figueiredo, P., Seabra, A., & Brito, J. (2010). O61 . Evaluation of physical activity levels in FPF esport e-athletes © 2019 . This work is published under https://creativecommons.org/licenses/by-nc/4.0/(the “ License ”). Notwithstanding the ProQuest Terms and Conditions , you may use this content in . 3–4.
Riskesdas, S. (2018). Riset Kesehatan Dasar Nasional 2018. Kementerian Kesehatan Republik Indonesia.
Trotter, M. G., Coulter, T. J., Davis, P. A., & Poulus, D. R. (2020). The Association between Esport Participation , Health and Physical Activity Behaviour.
Yin, K., Zi, Y., Zhuang, W., Gao, Y., Tong, Y., Song, L., & Liu, Y. (2020). Linking Esport to health risks and benefits: Current knowledge and future research needs. Journal of Sport and Health Science, 9(6), 485–488. https://doi.org/10.1016/j.jshs.2020.04.006
Zwibel, H. (2019). An Osteopathic Physician ’ s Approach to the Esport Athlete. New York Institute of Technology College of Osteopathic Medicine, 119(11), 756–762. https://doi.org/10.7556/jaoa.2019.125
##submission.copyrightStatement##