Pelatihan Peningkatan Kompetensi Guru melalui Media Board Game sebagai Inovasi Pembelajaran Computational Thinking di Pondok Pesantren Darul Fithrah Kabupaten Bandung
DOI:
https://doi.org/10.29407/ja.v10i1.27180Keywords:
Teacher training, Board game, Computational thinking.Abstract
This Community Service Program (PKM) was motivated by the limited ability of pesantren teachers to understand and implement computational thinking in their teaching practice. At Darul Fithrah Islamic Boarding School, an innovative board game based on Unplugged Computational Thinking was designed to address this need and provide a more interactive learning method. The implementation methods included board game design, preparation of training instruments, conducting pre-tests, delivering materials and board game simulations, as well as post-tests and classroom observation. The results indicated a significant improvement in teachers’ understanding of computational thinking, as reflected in the increase of average pre-test and post-test scores, particularly in pattern recognition, step-by-step problem-solving, and comprehension of the term computational thinking. Questionnaire responses and teacher feedback also showed positive perceptions, with the board game considered interactive, easy to use, and applicable in classroom learning. Thus, this PKM successfully encouraged teachers to be more prepared to integrate 21st-century skills into their educational practices.
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