Pelatihan Pembelajaran Berbasis Games (Gamifikasi) bagi Guru-Guru SD di Desa Cisaat Kecamatan Ciater Kabupaten Subang

Authors

  • Dini Safitri Universitas Negeri Jakarta
  • Rusdi Rusdi Universitas Negeri Jakarta
  • Fitria Pusparini Universitas Negeri Jakarta

DOI:

https://doi.org/10.29407/ja.v9i3.24843

Keywords:

Pelatihan, Pembelajaran, Gamifikasi

Abstract

The Digital/Non-Digital Game-Based Learning (Gamification) training for elementary school teachers in Cisaat Village, Ciater District, Subang Regency, aims to improve teachers' understanding and skills in implementing innovative learning methods. Social Sciences learning is often considered boring due to a lack of interactivity, necessitating a new approach using games to improve student motivation and learning outcomes. This activity involved training conducted on June 25-26, 2024, using a tutorial method that included preparation, implementation, and evaluation. Through pretests and posttests, the evaluation showed a significant increase in participants' understanding of game-based learning. The questionnaire results showed a high level of participant satisfaction with the material presented and enthusiasm for implementing new techniques in learning. Thus, this training successfully enriched teachers' creativity and provided solutions to improve the quality of learning at the elementary school level.

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References

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Published

25-08-2025

How to Cite

Safitri, D., Rusdi, R., & Pusparini, F. (2025). Pelatihan Pembelajaran Berbasis Games (Gamifikasi) bagi Guru-Guru SD di Desa Cisaat Kecamatan Ciater Kabupaten Subang. Jurnal ABDINUS : Jurnal Pengabdian Nusantara, 9(3), 781-789. https://doi.org/10.29407/ja.v9i3.24843