(1)
Analisis Gamification Shopee.com Sebagai Media Pemasaran Terhadap EWOM, Positive Emotion, & Repurchase Intention (Pada Aplikasi Shopee.Com).
NUSAMBA
2021
,
6
(1), 15-32.
https://doi.org/10.29407/nusamba.v6i1.14630
.