SUDARMAWAN, W.; AULIYA, A. N.; PANGESTU, Y. A.; ANTONI, O.; NURFAHRUDIANTO, A. Development of Gamification-Based Mibox as an Alternative to Overcome Learning Loss in Visually Impaired Learners. Nusantara of Research : Jurnal Hasil-hasil Penelitian Universitas Nusantara PGRI Kediri, [S. l.], v. 11, n. 1, p. 102–112, 2024. DOI: 10.29407/nor.v11i1.21292. Disponível em: https://ojs.unpkediri.ac.id/index.php/efektor/article/view/21292. Acesso em: 22 dec. 2024.